![]() However, the framework of it can be pieced together from the conversations you have over radio with your fellow researchers as you learn the secrets of what is really happening here. There are plenty of notes, books, and handwritten logs you can scour the game for to fill in the lore. Moons of Madness is a linear, story driven horror game clocking it at approximately eight hours. The clunk and hiss of atmosphere control areas is quite satisfying So begins this hellish nightmare on Mars with little explanation as to why this is happening, leaving the player to piece together the mess and find a way to bring some normal back to the facility before a new support crew arrives. Upon exiting your personal room, you see a shadowy figure down the hallway backlit by ominous red light, a television with a broken signal, and notes hastily scribbled in black ink and blood on a whiteboard that say, “They Never Turn Away”. The scene immediately sets forth the tone of being alone, concerned, and entirely unsure of what is unfolding in a foreign place. Turning to face your living quarter’s window you’re greeted with handwritten notes on the location of Mars’ moons, your character’s distance from home, and a mention of your own birthday. As a transmission comes in over radio offering you the name of your employers, the “Manticore Research Group”, your character awakens panting in a dark and cold room. With it’s opening scene, and with no warning, Moons of Madness immediately thrusts you into the terror of being trapped in the cramped and limited habitable areas of a human outpost on Mars.
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